Professional Experience

From February 2016 to present, I've worked at EA Tiburon in Orlando as a technical designer/assistant producer. Initially, my job was to be the primary driving force behind the design and implementation of Madden NFL 17's Ultimate Team game mode for Playstation 3 and XBox 360.
After Ultimate Team launched, I was moved onto the PS4 and XBox One team for the remainder of my first contract. I learned a great deal about Ultimate Team gameplay, as well as the SQL system and tools behind it. I've channeled what I learned on MUT into my current job, NBA Live 18's Ultimate Team mode.
After Ultimate Team launched, I was moved onto the PS4 and XBox One team for the remainder of my first contract. I learned a great deal about Ultimate Team gameplay, as well as the SQL system and tools behind it. I've channeled what I learned on MUT into my current job, NBA Live 18's Ultimate Team mode.

From July 2014 - January 2016, I worked for Cubic Simulation Systems as a Technical Designer. I worked in Unreal Engine 4's Blueprint system to prototype and implement systems to create training simulations.

From January 2012 - May 2014, I worked for Trendy Entertainment in a broad-spanning position with a wide variety of responsibilities. I worked on both the hit game Dungeon Defenders as well as the sequel, Dungeon Defenders 2. My time at Trendy allowed me to hone my skills as a Technical Designer, while still being able to branch out into other disciplines.

While working at Trendy, I was approached to write a book going over the basics of UDK. It was a new experience that allowed me to explore UDK in depth, and write out my processes working in it.